


The visual fidelity difference between this and the console iteration is substantial enough to clearly label the PC release as the definitive version from a graphics standpoint. On top of that LOD and draw distance were also set full tilt.ĭon?t get me wrong, it?s not be the best we?ve seen on PC, but because Alan Wake was never an ugly game, with pimped out graphics running at liquid-smooth 60fps this updated DX11 version looks great. 16x AF, 8x AA, everything else at ?high? including SSAO and FXAA (which is kind of redundant with regular AA being maxed). Armed with a mid-range GTX 570, I was able to run the game at 60fps with maxed out visuals at 1080p. Since the game is already almost 2 years old (Where does the time go?), it doesn?t take too much computational horsepower to get it running masterfully on PC. … To answer your question yes, I?m intentionally being overly dramatic, but that?s because Alan Wake has a tendency to bring out that intensity in its players.īefore talking about how much I like the game (it?s the same game that got positive reviews circa 2010), let?s first focus on the benefits of the PC version. In a round-about way, it is the way it always should have been… This happened for days after launch… and days turned into weeks, which turned into months… which turned into December 2011 and the announcement that Alan Wake was coming to PC in early 2012! So my unintended delay to buy Alan Wake for 360 wasn?t in vain. However, something strange happened: Every time I saw a copy sitting on a shelf, rather than pick it up, I couldn?t help but think about what the PC version could have been. Alas, when it did finally launch on 360 I still fully intended to play it thoroughly… I?m not talking RPGs either (although I do love quite a few of them), but narrative adventures that are best told through interactivity, which is precisely what Remedy was promising with Alan Wake. Being a fan of PC gaming, I shed a tear that day… You see, I happen to be a huge fan of story-driven, single player titles it?s the reason I play videogames. Then, as it neared closer to the game?s launch, Remedy announced the decision to cancel the superior PC version (zing!), opting instead to go 360 exclusive (naturally, I blamed on Microsoft Game Studios, not Remedy). I was always under the impression that Alan Wake was touted as being an Xbox and PC title.
